AI Insights · Timothy · June 2024
Top 5 Shoot'em Up Games in Saudi Arabia - Q2 2024 Performance
Explore the performance of the top 5 shoot'em up games in Saudi Arabia during Q2 2024, highlighting trends in weekly downloads, revenue, and active users.
In Q2 2024, the shoot'em up game category in Saudi Arabia saw varied performance across the top 5 games, with notable trends in weekly downloads, revenue, and active users. Let's delve into the specifics for each game.
Zombie Waves-shooting game from FUN FORMULA PTE. LTD. experienced a peak in weekly revenue at $5.2K in late May, with earlier weeks showing more moderate figures around $2.4K to $3.7K. Weekly downloads fluctuated, reaching a high of 2K in early April but dipping to around 1.4K to 1.6K in subsequent weeks. Active users showed a steady increase, starting at 4.2K in early April and peaking at 5.8K by mid-June.
Survivor!.io by HABBY saw a notable rise in weekly revenue, peaking at $4.4K in mid-June, while earlier weeks varied between $1.4K and $2.4K. Downloads were highest at 5.4K in mid-May, with other weeks ranging from 1.9K to 3.3K. Active users remained strong, starting at 11.4K in early April and increasing to 13.3K by mid-May, with a slight dip in early June before rising again to 11.8K.
Galaxy Attack: Space Shooter from RocketAds Ltd had a peak in weekly downloads at 18.6K in early April, with active users peaking at 59K in the same period. Revenue saw a high of $5.3K at the beginning of April, but later weeks showed lower figures, ranging from $768 to $1.7K. Active users saw a decline from 59K in early April to around 34.2K by the end of June.
Galaxy Attack: Alien Shooter by ABI GLOBAL LTD. displayed consistent performance with weekly downloads peaking at 13.9K in late April. Revenue varied, peaking at $2.9K in early April and then stabilizing around $1.1K to $1.7K. Active users remained robust, starting at 76.3K in early April and increasing to 89.9K by the end of June.
Archero by HABBY had more modest figures with weekly revenue peaking at $4.5K in early April. Downloads were relatively low, with a high of 791 in mid-June. Active users remained steady, starting at 4.8K in early April and reaching up to 4.9K by mid-June.
These insights, derived from Sensor Tower data, highlight the dynamic nature of the shoot'em up game market in Saudi Arabia. For more detailed analytics and trends, visit Sensor Tower.